These images are from a scrapped Half-Life 1 mod I was working on about a year ago
DISCLAIMER: Certain things have been redacted due to recent updates.
Lunch room from the first map of the mod.
Tram ride from the second map.
What's over here?
NOTHING!!! (the player's not supposed to go here)
Geez, this map looks rough in Hammer...
Ah, that looks much better!
Since I've abondoned this project, and won't ever be using the ideas I had for this mod, I might as well give some context to the concepts I had in mind for it.
The main selling-point of the mod was the [REDACTED] aspect of it. Through most maps of the mod, the player would [REDACTED], and would have to [REDACTED].
The [REDACTED] of the mod was meant to be [REDACTED], referring to the name. After getting trapped on a lower sector of the facility, the player would eventually meet [REDACTED].
[REDACTED], after [REDACTED], attempts to stop the player in their tracks, and prevent them from [REDACTED].
But, something occured along the way when creating the mod, and eventually [REDACTED] had gotten involved in some way? I decided to scrap the mod due to having a lack of direction for it's story.